This is where all of the characters are transported to the Middle Ages and summoned for a final battle against the Lord of Dark. The Dominion of Hate is the very last chapter of Live A Live, a chapter I didn’t even expect to happen. This is when I lost my shit (spoilers ahead). Then, I finished the game … or so I thought. There was a subtle reveal about the true antagonist of the entire game, spanning throughout eras. I enjoyed all of these short stories, but things didn't feel like they were coming together, and that left me a bit confused. It was an interesting way to deliver exposition and even pivotal plot information. You could walk up to people and read their minds in order to figure out what they were thinking. There were some huge 2001: A Space Odyssey vibes.Īnother highlight was the Near Future arc, which used a telepathy mechanic to serve the narrative. It would've been cool to have to make some investigative choices, but the tone was very well done. There's almost no combat, and it's heavily reliant on the dialogue and your inquisitive nature. My favorite is Distant Future, a space-thriller mystery. However, every other arc was rather enjoyable. However, once you complete the first seven epochs, you’ll unlock the Middle Ages (I’ll get to that in a bit). It starts in the Prehistory era and ends in the Distant Future, at least chronologically, but you can play in whichever order you want. There are eight unique characters with each story spread throughout time, presumably on the same timeline as one another. That seems familiar? Oh but wait.is that? I’m confused I had to run away from encounters every other moment - it was exhausting. This is, without a doubt, my least favorite feature of JRPGs, and I can't understand why the developers decided to include this in the best part of the game. The "recommended equipment" feature is broken - rarely does it provide the best equipment for your character, so I've had to manually set everything.Īnother mechanic that's present in the finale is random encounters - believe it or not, this is not a mechanic in the rest of the game. Additionally, there are some mechanics that either don't work as intended or are overall frustrating.
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